Pre-requisites: A2 : Signal Processing (IG.2301/IG.2401); A2: Computer Vision (IG.2405)
Taught in English: Yes in the Fall semester
Level: Advanced
Organization:
  • Lectures/Guided exercises: 15hrs + 30hrs study,
  • Labs: 30 hrs,
Assessment: Exams, practical work.
Person in charge: Maria Trocan
 

Overview

Augmented and Mixed Reality, an active area since the 1990s, has recently gained popularity because of the opportunity to be implemented across heterogeneous tools such as smart phones, game consoles, etc. Augmented Reality is the concept of superimposing the information generated by a computer over the physical world. Mixed Reality is somewhat broader and includes the fields of augmented reality, augmented virtuality and virtual reality.

 

Learning Objectives

Skills

This module provides a practical introduction to these new interface technologies and it provides the background for a whole range of applications e.g. multimedia (video games), medical (surgery etc.) exploiting these technologies.

Knowledge

Concepts

  • Introduction: Mixed Reality, definition and history of the Augmented Reality and camera calibration models
  • 3D modeling
  • Mixed reality systems, application areas
  • Tracking technologies
  • Real-time visualization: visual coherence
  • Augmented Reality systems design
  • Visualization techniques for Mixed Reality: applications (video games, medicine)

Know-how

  • 3D design software use

Teaching method

Lectures, practical work, project.

Bibliography

Lecture notes